![]() Trine is a well-rounded blend of physics platforming and fighting. The physics themselves aren’t amazingly complex, and the possibility space of any one puzzle is more narrow than a straight physics puzzle game, but the overall experience more than makes up for it. ( Trine Game Screenshots) Production Values It’s like they completely ignored what made the preceding 4 hours so enjoyable and just wanted to prove they could give you something “hard” to play. However, Trine pulls the rug on this self-set pacing in its final level, with a very frustrating time pressure sequence. Or I could barge ahead with the thief, ignoring the level’s nooks and crannies (and the experience posts hidden within). If I wanted to bang my head against the wall, trying to see if I could solve a puzzle in a particular way, I wasn’t hurried by the game itself. I enjoyed the sense of control I had over the game’s pacing. A player who prefers fast-paced movement will favor the thief and the grappling hook, while a more cautious player may try to stay on–or create–high ground with the wizard. Multiple solutions are always possible in any given choke point, depending on who you use. The above video showcases this by having the same section traversed with different characters. Trine does this well, especially with multiple characters always available. One of the benefits of physics-based gameplay is the natural tendency for the game to support multiple play styles. By comparison, check out the well-integrated character/physics interactions in Hitlers Must Die!, where the characters really aren’t much more than bounding boxes to begin with. Much of their physicality actually stems directly from the animations I suspect enemy interactions with solid-color bounding boxes would feel much less physical. You can kill enemies by throwing stuff at them, either with the knight or the wizard, but overall the enemies don’t interact much with the physics system (they just react to it). I would have loved to see the physical platforming and brawling aspects intermingle more. However, the fighting system isn’t very physical. Sometimes simply creating and stacking boxes will get you up and over an obstacle.īrawling in Trine is satisfying and well supported by amazing character animations. Many of the physical puzzle involve some kind of contraption–you jump onto a hanging platform and then use the wizard to move it forward, or you remove an object blocking a battering ram from swinging forward and breaking a wall. Physical platforming is aided primarily by the wizard, who has the most direct control over physical objects. The gameplay in Trine breaks down into two major activities: Physical platforming, where the goal is to get from point A to point B, and brawling, where the goal is to defeat a number of enemies. The skill of playing Trine well is learning to choose the right character to deal with different situations. ![]() The wizard levitates objects and creates blocks/planks, the thief fires a grappling hook, and the knight tosses objects about. In Trine you instantly swap between three different characters, each with a unique means of manipulating your physical surroundings. ![]() Trine is a physics-based platformer/brawler from independent Finnish developers Frozenbyte (best known for their Shadowgrounds series).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |